PARASOCIALIZE

A mechanism or tactic · 2016 · Live

The virtual creator

A performer with an animated persona, a persistent character and an industry-standard model where the audience pays for the character's recognition.

ApplicationManipulationtelevision unscripted
A title plate for The virtual creator: the name, the year and a mark drawn from the entry. It is not a photograph.
The virtual creator in its neighbourhood HERE Second Life - An event or moment003Second LifeThe talent agency that is not an agency - An event or moment022The talent agenJustin.tv becomes Twitch - An event or moment011Justin.tv becomThe machine that answered back - A work979The machine tha
points at this this points at colour is what kind of thing it is

Character and person separated, and the character commercialised. It is the first format where the parasocial object is explicitly a designed asset, and it is also the format with the healthiest documented fan boundaries.

Application. One-sided attachment put to work on purpose. Creator economies, community, fandom as infrastructure, and the things that genuinely help people. Not automatically good - a tool with an obvious use is a tool that will also get a bad one.

Manipulation. One-sided attachment engineered for somebody else's benefit. Paid intimacy, parasocial persuasion, sasaeng, grief extraction, the streak. The lane that pays the bills and the lane that causes the most harm, frequently at the same time.

Where it sits

2010 2010+ · 2016 2026

Provenance · 1 source record(s)

CHARACTER The played role

Connected · 3 out, 3 in

Second Lifecame after · 2003 · An event or momentThe talent agency that is not an agencycites · 2022 · An event or momentJustin.tv becomes Twitchcites · 2011 · An event or momentThe machine that answered backof the same time as · 1979 · A workSecond Lifecites · 2003 · An event or momentThe talent agency that is not an agencycites · 2022 · An event or moment

Reported as a story

It sits in

CREATORCOMPANIONin the CREATOR timelinein the COMPANION timeline

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