PARASOCIALIZE

An event or moment · 2003 · Virtual worlds

Second Life

A persistent virtual world with avatars, economies, and relationships between people who never met.

Applicationtechnologygames
A title plate for Second Life: the name, the year and a mark drawn from the entry. It is not a photograph.
Second Life in its neighbourhood HERE The uncanny corridor of companionship - A term or concept979The uncanny corThe virtual creator - A mechanism or tactic016The virtual creForum culture - An event or moment999Forum cultureTransnational fandom - An event or moment001Transnational fThe companion bot boom - A mechanism or tactic995The companion b
points at this this points at colour is what kind of thing it is

Parasocial attachment with a body and a social graph, and the first virtual environment where the loneliness was addressed directly rather than incidentally. It also produced the first convention-attendance problem in a space with no physical convention.

Application. One-sided attachment put to work on purpose. Creator economies, community, fandom as infrastructure, and the things that genuinely help people. Not automatically good - a tool with an obvious use is a tool that will also get a bad one.

Where it sits

2000 2000-2009 · 2003 2009

Provenance · 6 source record(s)

COMPANION The social agent

Connected · 3 out, 3 in

The uncanny corridor of companionshipdepicts · 1979 · A term or conceptThe virtual creatorcites · 2016 · A mechanism or tacticForum cultureof the same time as · 1999 · An event or momentTransnational fandomcites · 2001 · An event or momentThe companion bot boomcame before · 1995 · A mechanism or tacticThe virtual creatorcame after · 2016 · A mechanism or tactic

It sits in

COMPANIONWORLDin the COMPANION timelinein the WORLD timeline

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